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Wesley Motter 24-06-20 14:28 view251 Comment0

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Variants

You can activate and manage Variants within your project by using the Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin enabled to enable this UI. After you have activated the Variant Manager plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list of Actors. To connect an Actor to a Variant simply drag the Actor to the Variant in the left column. To debind an Actor click on it in the list, then select Unbind within the context menu.

In the column to the right, you'll see the Values tab. If you click on a property, you'll see its value saved. The left-hand button allows you to record the current value. If you alter the value, the Variant will update the recorded value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.

The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active the property's capture value will be the same as that of the Variant. If the Variant is off, the property's recorded value won't be updated.

Additionally, you'll be able to check the constraints of the Variant you're currently working on in the Values panel. For instance, if you're current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. You can utilize this information in your user interfaces. You can also switch between various trim options of the Variant.

Variants, just like other components in Unreal can be edited and added into your project. Once you've created the Variant, and then bind it to an Actor You can make use of the Variant Manager to activate the Variant and alter the properties of the Actor. To display the Variants in your interface you can make use of thumbnail images.

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