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Fredericka Howe… 24-08-06 02:35 view25 Comment0

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Variants

You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin turned on to enable this UI. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column houses a list with Actors. Drag the Actor to the Variant in left-hand column to bind it. To unbind an Actor click it in the list, then select Unbind within the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. You can also record the current value by clicking the right-hand icon. If you alter the value the Variant will update the captured value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to invoke the functions exposed by the bound Actor when the Variant activates.

The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also associate the properties of your actors to Variants. If the Variant is active the property's capture value will be in line with the value of the Variant. If the Variant is off the property's captured values won't get changed.

In the Values panel you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see that the car's model has also been set to 150 percent. You can incorporate this information in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you've created the Variant and bind it to an Actor You can use the Variant Manager to activate the Variant and alter the properties of the Actor. To display the Variants on your interface you can make use of thumbnail images.

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