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Ulysses 24-06-09 04:33 view240 Comment0

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Variants

Use the Unreal Editor's Variant Management UI in order to activate and manage Variants in your project. To enable this UI, you'll need first turn on the Variant Manager plugin enabled. Once you've done that you'll see the Variant Management panel, which is divided into four columns. On the left-hand column, there's a list of Actors. To bind an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor you must right-click on it in the list and choose Unbind from the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property you'll see the value that was saved. You can also record the current value by clicking the right-hand icon. If you alter the value, the Variant will update the captured value and save the new value for the property. The Level Viewport value won't be affected however, the project will be saved. If the Variant is activated the Variant will be able to call the functions that are available to the bound Actor.

The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is set to on the property's captured value will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also see the constraints of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see that the car's model has been set to 150 percent. You can use this information in your user interfaces. You can also choose between the different trim options of the Variant.

As with other components of Unreal Variants can be edited and added to the project. Once you have created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the Actor's properties. To display the Variants within your interface you can use thumbnail pictures.

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